The shimmering world of Innisgreen, a recent addition to the ever-expanding universe of The Sims 4: Enchanted by Nature, beckons. It`s a realm not merely of picturesque landscapes and whimsical architecture, but of deep-seated lore, ancient secrets, and curious inhabitants. For any Sim seeking to truly immerse themselves in this verdant paradise, the path forward is paved with Fables. These aren`t just mere tasks; they are narrative-driven quests, handed down by the various townsfolk, designed to acquaint your Sim with the very pulse of Innisgreen.
There are ten Fables to uncover, each weaving a piece of Innisgreen`s vibrant tapestry. They originate from six unique Non-Player Characters (NPCs), whose identities can be conveniently discovered via the `Fable Boards` scattered across each Innisgreen neighborhood. To embark on one of these mini-adventures, simply engage with a questgiver, select the `Friendly` interaction, navigate to `Stories`, then `Acquire Fable`, and choose from the available options. Remember, your Sim can only actively pursue two Fables at any given time, so choose wisely – or perhaps, just choose whimsically.
- The Pioneer`s Path: Joe Trader`s Curious Commissions
- Against All Odds: Nature`s Defense and Emotional Voids
- Deliver the News: The Acorn Courier
- The Civic Compass: Care Ren`s Official Endeavors
- Stubborn Misfortune: The Potion Protocol
- The Ground`s Jewel: Teleportation and Tree-Fish Tales
- The Gnome`s Advocate: Glen Nhoam`s Community Spirit
- My Sleeping Giant: A Wake-Up Call for Gnomes
- Rise and Shine: A Census of Fairy Faith
- The Alchemist`s Enigmas: Apothecary Todd`s Elixirs and Emotions
- Be Kind, Unwind: The Forager`s Eye
- Ly Waiting: Bottling Up Feelings
- The Lorekeepers: Zhaleh Amani and Spruce Almighty`s Ancient Wisdom
- Plants Lie Here: The Bluebell Bloom
- Not Mushroom For Error: Riddles of the Forest Floor
- Blue Mushroom`s Riddle:
- Red Mushroom`s Riddle:
- Green Mushroom`s Riddle:
- Yellow Mushroom`s Riddle:
The Pioneer`s Path: Joe Trader`s Curious Commissions
Our journey begins, as many do, with a seemingly ordinary character whose tasks lead to decidedly unordinary outcomes. **Joe Trader**, often found near the Fable Board in Sprucederry Grove, is your gateway to understanding Innisgreen`s peculiar economics and even more peculiar magical defenses.
Against All Odds: Nature`s Defense and Emotional Voids

Joe`s first Fable is a botanical scavenger hunt mixed with a touch of existential introspection. Your Sim will need to:
- Collect Lightning Root Leaves: Fortunately, Innisgreen isn`t shy with its unique flora. A readily available Lightning Root plant flourishes in Everdew, waiting for a discerning Sim to collect its luminous foliage.
- Sleep or Meditate in Nature: A gentle nudge towards the `Natural Living` skill, this step encourages your Sim to truly connect with their surroundings. Any patch of ground will do; simply click and choose your preferred method of communion with the wild.
- Talk to Three Other Sims: The topic here is intriguingly flexible, adapting to your Sim`s context. Engage in `Friendly` interactions, then `Small Talk`, and delve into subjects like nature or trade. It`s less a formal survey and more a casual gossip session about the peculiar goings-on in Innisgreen.
Upon completion, without the need for a formal report back, your Sim will receive the Supernatural Shield – a handy item for occult protection – and, rather ironically, be afflicted with the Emotional Void ailment. Perhaps Joe`s trading comes with a philosophical cost.
Deliver the News: The Acorn Courier

Joe`s second Fable is a masterclass in simplicity, proving that even in a magical world, sometimes all you need is a reliable delivery service. He`ll entrust you with a humble Acorn, which must be ferried to the Mossveil Fairy Hub in Everdew. Locate this distinctive building in the heart of Everdew, click on it, and select `Deliver the tradesperson`s item`. Success yields a valuable trio: a Fairy Seedling, a sprinkle of coveted Fairy Dust, and the Creation Impulse Ailment. It seems even acorns carry significant emotional baggage in Innisgreen.
The Civic Compass: Care Ren`s Official Endeavors
Moving from unconventional trade to the heart of civic duty, we encounter **Care Ren**, a city official often found near the Mossveil Fairy Hub. Care`s tasks delve into the infrastructure of Innisgreen`s magical underpinnings, particularly concerning travel and emotional well-being.
Stubborn Misfortune: The Potion Protocol

Care`s initial request is straightforward: procure an Emotion Potion from a fairy. Approach any Sim, choose `Friendly` > `Stories` > `Ask for an Emotion Potion`. Fairies, ever the entrepreneurs, will charge a modest 50 Simoleons for this elixir. Return the potion to Care Ren, and not only is the Fable complete, but your Sim gains invaluable access to the Starseed Teleporter in Everdew, along with some assorted seeds, and, of course, the Emotion Potion itself – because who doesn`t like a free sample of their purchase?
The Ground`s Jewel: Teleportation and Tree-Fish Tales

This Fable, unlocked only after completing `Stubborn Misfortune`, leverages your newfound teleporter access. The objective: use the Starseed Teleporter to journey to the secret Sylvan Glade lot and catch a elusive Treefish from its pond.
Using the teleporter requires one stack of Fairy Dust. If your Sim is fresh out, the Mossveil Fairy Hub (conveniently located next to Care Ren) dispenses a free daily dose. The Starseed Teleporter itself is nearby. Once you`ve warped to Sylvan Glade, simply fish in the pond until a Treefish bites. This unique catch instantly completes the Fable, rewarding your Sim with a charming Houseplant and the intriguing Fruit of the PlantSim – a quick, temporary transformation into a verdant PlantSim for five days. A truly organic experience.
The Gnome`s Advocate: Glen Nhoam`s Community Spirit
In the Coast of Adhmor, we find **Glen Nhoam**, a gentleman divided between his daytime market stall next to a colossal gnome and his nighttime abode. Glen`s Fables revolve around community spirit, belief systems, and the occasional grumpy giant garden ornament.
My Sleeping Giant: A Wake-Up Call for Gnomes

Glen`s first task is to stir the slumbering giant gnome that guards his market stall. This monumental feat requires a single stack of Fairy Dust. Fairy Sims can generate this by dusting themselves or shaking their fairy homes; regular Sims can politely ask any fairy for a bit. Once equipped, return to the giant gnome and wake it. Be prepared for a grumble – even giant gnomes aren`t morning people. Calm it down with a soothing interaction, and the Fable concludes. Your reward? A unique perk allowing your Sim to request gifts from the now-awake giant gnome. Clearly, politeness pays off, even with stone giants.
Rise and Shine: A Census of Fairy Faith

Glen`s second Fable is a social undertaking, requiring your Sim to interview eight different non-fairy Sims living in Innisgreen about their beliefs. Engage them with `Friendly` > `Interests` > `What fairies do you believe in?`. This anthropological survey completed, you`ll be directed to the Fairy Ring in Sprucederry Grove – a distinctive circle of mushrooms. Interact with the ring, declare your belief (`I believe in…`), and choose your preferred fairy patron. This act of faith is immediately rewarded with a special gift from your chosen patron, solidifying your Sim`s place in Innisgreen`s mystical community.
The Alchemist`s Enigmas: Apothecary Todd`s Elixirs and Emotions
In the heart of Sprucederry Grove, we meet **Apothecary Todd** at his market stall. Todd`s Fables delve into the practical magic of elixirs and the complex art of bottling emotions – a truly Sims-esque take on therapy.
Be Kind, Unwind: The Forager`s Eye

Todd`s first Fable requires your Sim to forage while under the influence of the Enchanted Eyes Elixir. While a Level 3 apothecary can craft this potion (using basil, lemon, and an acorn), Todd is more than happy to sell it to you for a modest fee. Consume the elixir from your inventory, then click anywhere on the ground outdoors to forage. Once you find an item, return it to Todd. Your reward is a Lucky Liquid elixir, ensuring good fortune in your future adventures – or perhaps just a very lucky spin at the next Glimmerbrook fair.
Ly Waiting: Bottling Up Feelings
Following `Be Kind, Unwind`, Todd presents a more introspective, yet still practical, challenge: bottling three emotions. This task can be approached in several ways, catering to various Sim lifestyles:
- Moondrop Spring: The simplest method. Visit Moondrop Spring in Everdew and bottle one emotion every 12 in-game hours, no skill required. It`s the emotional equivalent of a public water fountain.
- Moody Shrub: If you prefer a more active approach, siphon emotions from a glowing Moody Shrub, should you encounter one in the wild.
- Emotion Stone: For the skilled alchemists, apothecaries of skill level 6 and above can craft an Emotion Stone to bottle their own feelings.
- Fairy Magic: Fairies of Glowing rank and above possess the innate magic to bottle emotions directly.
Once your Sim has successfully contained three distinct emotions, deliver them to Todd. The Fable completes, granting your Sim some mysterious Small Critter Bones and a Holistic Cure elixir – a remedy for what ails you, or perhaps, what those critter bones might bring.
The Lorekeepers: Zhaleh Amani and Spruce Almighty`s Ancient Wisdom
Our final encounters bring us to figures deeply steeped in Innisgreen`s natural and mystical history: **Zhaleh Amani**, a gentle elder, and **Spruce Almighty**, a being of curious origins and profound riddles.
Plants Lie Here: The Bluebell Bloom

Zhaleh Amani, usually found near the Fable Board in Everdew, offers a straightforward, yet fundamental, quest: harvest two Bluebells from a Bluebell plant and bring them to her. While Bluebells do grow wild, their appearance isn`t guaranteed. The most reliable method is to simply grow your own from a starter seed packet, available from any planter. Patience is a virtue, unless your Sim happens to be a fairy, in which case a quick burst of magic will have them blooming instantly. Once harvested and delivered, Zhaleh will reward your Sim with an Aura Blossom seed and a selection of other seeds, encouraging further botanical exploration.
Not Mushroom For Error: Riddles of the Forest Floor

Our grand finale introduces **Spruce Almighty**, a “cool green guy” residing within the Glaswood Tree in Sprucederry Grove – described, rather intriguingly, as “Mother Nature`s ex-husband.” Spruce`s Fable is a test of wit, requiring your Sim to converse with four specific mushrooms and solve their surprisingly simple riddles. Locate the four enigmatic fungi near the Glaswood Tree, and prepare for some delightful wordplay.

Blue Mushroom`s Riddle:
“Enchanted not, a natural glow. In day I sleep, at night I show. An eerie hue of ghostly play, instead of fright, I light the way! What am I?”
    Answer: Bioluminescent Mushroom (Requires Lightning Root Leaves in your inventory).
Red Mushroom`s Riddle:
“I’m often red, with spots about. I’m seen in film to gain some clout! I’m a fungi, I swear it’s true, but if you touch, Grim collects you! What am I?”
    Answer: Fly Agaric / Amanita Muscaria (They are the same mushroom, so either option works. A trick question for the discerning mycologist Sim).
Green Mushroom`s Riddle:
“A Laurent chef’s awarded dish. A forager’s ultimate wish. Rich but not rare, the Landgraab’s eat, but to the rags, a chocolate sweet. What am I?”
    Answer: A Truffle (Your Sim must possess more than 5,000 Simoleons to provide this answer – money truly does buy wisdom, or at least the right answer to a mushroom`s riddle).
Yellow Mushroom`s Riddle:
“Come dance about, it’s time to play. Good luck or bad, we’re here to stay. A portal to a fairy land? Or toadstool spores’ outward expand? What am I?”
    Answer: A Fairy Ring.
Once all four riddles are solved, the Fable concludes. Your Sim earns their very own Glaswood Tree – a piece of Innisgreen`s ancient magic for their own lot – and a handful of valuable Everdew Seeds. A fitting reward for a truly enlightened Sim.
The Fables of Innisgreen offer more than just a list of tasks; they are an invitation to explore, interact, and truly become part of this enchanted world. From the mundane deliveries of Joe Trader to the philosophical musings of sentient mushrooms, each quest enriches your Sim`s experience, deepening their connection to the whimsical and often peculiar magic that permeates every corner of The Sims 4: Enchanted by Nature. So, what are you waiting for? Innisgreen`s secrets await your discovery.

 
                                    






